
Label Without Hash
10.42€
Tired of #2 suffixes in grandMA3? The “Label Without Hash” plugin lets you rename sequences, groups, and presets with duplicate names for a clean showfile.
Say goodbye to “Lead#2”, “Spot#3” and the hash symbols that pollute your show!
Label Without Hash open the ability to have multiple sequences with the same name!
In grandMA3, Labeling an object with an existing name automatically adds a #2 suffix. While this avoids confusion for the system, it can be a nightmare for those who value a clear and well-presented workspace. This plugin is a must-have tool for perfectionists.
⚡ Features:
- Seamless Integration: The plugin works as a direct replacement for the standard Label function. Simply use the macro provided to label pool objects or objects assigned to executors.
- Automatic Cleanup: When labeling objects with a #2, the plugin automatically remove it to save time
- Wide Compatibility: Works on all Data Pool objects that typically enforce the
#2suffix (Groups, Presets, Sequences, Layouts, etc.). - Change your mind: completely oopsable
- Multi-Data Pool Support: The plugin can be used to label objects in your current Data Pool or even objects located in a different one
☝️ Limitations
- System Restrictions: Due to grandMA3 system structure, the plugin cannot remove the hash for the following types: Appearances, Datapools, Meshes, Tags, and Users.
- Operation Requirement: The plugin requires at least one Data Pool without an object of the target name, or a free Data Pool slot, to perform its internal operations.
🎫 Licensing
This plugin requires a license activation key, which will be sent to you by email after purchase.
Version changelog
- 1.0.0.0 :
- Initial release
Tested Ma versions
- 2.3.2





